Fleet Traffic US Navy is coming back.
This project started life as our own Fleet Traffic: US Navy project, intended to provided interactive AI ships – the complete US Navy operational fleet as it was in 2017, or at least very close to it – to FSX and Prepar3d flight simulators.
Since initial release, we partnered with Simworks Studios (SWS) who improved the package, and rereleased it.
Now the community has more or less moved on from FSX and P3D, and for a bit, we looked at potentially updating it for MSFS but that project just never really saw the light of day.
So instead I am happy to release the AI ships, and the traffic files, as a freeware product, but only for Prepar3d. SWS has also approved this, as they no longer do anything with P3D at all.
There will, however, be some changes or improvements. There will be no saved flights that start on the AI ship traffic. That just turned out to be a bit too difficult to manage and support. Instead I will be releasing a series of saved flight scenarios – something in between a saved flight and a mission from FSX.
Additionally this gives us more latitude to create more specific scenarios involving any combinations of ships we want. We can recreate actually events, such as fleet exercise in the Baltics or a humanitarian relief mission in the Far East. Also this method lends itself well to templates – build a handful of these, from a structural standpoint, and they can be reused over and over again, with different ships, planes, helicopters, in different parts of the world, in different weather conditions, and so forth.
I hope from reading this last paragraph that you can sense the level of my interest/passion for this as a creative outlet.
This time before release I will take greater care to get the associate scenery for the ports completed, as least in a basic presentable state, so that all the AI ships have a worthy home port to pull into.