Military Add-ons for P3D

Contacts

Contacts Haze Gray Studios

Thanks for reaching out.

Please remember that I do not provide support for any of these paints, scenarios, sceneries or AI traffic packages. I encourage you to go over to Sim-Outhouse or MAIW or one of those communities where people are more knowledgeable and better able to help out.

The best way to reach me is to contact me thru Social Media – that’s going to be either FB or IG – but you can also send me an email. That will be Mark (my name) – at – haze gray studios dot net.

If you would like to discuss something business related or maybe you have a project idea or something to collaborate on, then by all means reach out.

Thank you for all your support.

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Latest Posts

  • Expanding the Fleet: Bringing the ESB to Life

    Expanding the Fleet: Bringing the ESB to Life

    When you are building a living tactical environment in Prepar3D, surface combatants are only part of the equation. To truly support amphibious operations, logistics chains, and heavy-lift helicopter tasking, you need floating real estate that acts as an operational staging ground. That is where our latest project comes in: bringing the ESB3 (Expeditionary Sea Base)…

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  • Building a UH-1Y for Prepar3D: Geometry Comparison

    Building a UH-1Y for Prepar3D: Geometry Comparison

    Development pass 01 · October 31, 2026 The project begins with a simple low-poly UH-1Y base, something that was initially going to be used as static model to sit on the deck of an amphibious ship, as part of our original US NAVY fleet traffic project. This is how I went about the CH-53E AI…

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  • Bringing a CH-53E model to Life in Blender

    Bringing a CH-53E model to Life in Blender

    Could AI tools generate a working flying AI in P3D? A static CH-53E Super Stallion model was sitting in my files from an earlier project. It looked the part on a ramp, but it was a statue: no turning rotors, no gear, no cargo ramp. Meanwhile, the AI CH-53Es flying around my Okinawa were the…

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