Military Add-ons for P3D

Expanding the Fleet: Bringing the ESB to Life

Published:

Updated:

ESB3 USS Lewis Puller

When you are building a living tactical environment in Prepar3D, surface combatants are only part of the equation. To truly support amphibious operations, logistics chains, and heavy-lift helicopter tasking, you need floating real estate that acts as an operational staging ground. That is where our latest project comes in: bringing the ESB3 (Expeditionary Sea Base) into the Haze Gray Studios fleet ecosystem.

The Role of the ESB in the Sim

The USS Lewis B. Puller (ESB-3) class serves as a massive, highly flexible platform for aviation and surface integration. In our simulation pipeline, the ESB3 isn’t just a static eye-candy model sitting offshore—it is designed to function as an active, floating base for:

  • Heavy-Lift Staging: Operating CH-53E Super Stallions off the flight deck for sustained logistics runs.
  • Tiltrotor Operations: Providing a stable sea-going deck for MV-22B Osprey insertions and resupply.
  • Task Force Coordination: Serving as a primary anchor point for regional naval scenarios alongside our updated DDG-1000 Zumwalt and port infrastructures.

Development Pipeline: Textures, Geometry, and Polish

Building and refining the ESB3 requires a careful balance of optimization and visual fidelity. Working alongside AI tools for geometry reviews and texture enhancements allows us to freshen up the model’s overall look—ensuring crisp flight deck markings, realistic lighting, and clean integration into the P3D world without dragging down framerates.

We will need to add night textures, nav lights and look at improving the textures to make certain areas the ship more realistic and ‘used’ at sea.

What’s Next

As the ESB3 moves closer to release, we will be testing its flight deck interactions with some new tech that we current have in development and of course, our upcoming scenario packs. Stay tuned for more updates as we continue expanding the naval and aviation assets that power our living simulation environments.

Latest Posts

  • Expanding the Fleet: Bringing the ESB to Life

    Expanding the Fleet: Bringing the ESB to Life

    When you are building a living tactical environment in Prepar3D, surface combatants are only part of the equation. To truly support amphibious operations, logistics chains, and heavy-lift helicopter tasking, you need floating real estate that acts as an operational staging ground. That is where our latest project comes in: bringing the ESB3 (Expeditionary Sea Base)…

    Read more →

  • Building a UH-1Y for Prepar3D: Geometry Comparison

    Building a UH-1Y for Prepar3D: Geometry Comparison

    Development pass 01 · October 31, 2026 The project begins with a simple low-poly UH-1Y base, something that was initially going to be used as static model to sit on the deck of an amphibious ship, as part of our original US NAVY fleet traffic project. This is how I went about the CH-53E AI…

    Read more →

  • Bringing a CH-53E model to Life in Blender

    Bringing a CH-53E model to Life in Blender

    Could AI tools generate a working flying AI in P3D? A static CH-53E Super Stallion model was sitting in my files from an earlier project. It looked the part on a ramp, but it was a statue: no turning rotors, no gear, no cargo ramp. Meanwhile, the AI CH-53Es flying around my Okinawa were the…

    Read more →